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MechPack recruitment complete with an "Infinite Loop". posted by Shai'tan at 11:00pm, July 21st, 2004 After two days of looking over the list of one applicant, our decision was pretty easy... we picked up James "Infinite Loop" Freeman-Hargis, a motivated man interested in... well, us. Give us a couple more months, and we should be able to give you guys the complete MechPack we anticipated since May (Oops, we certainly dropped the ball there), or, if things don't turn out the way we plan, another programmer's corpse (I'm just kidding, "Infinite Loop" is the real deal... that, and we don't usually have any pieces left over when we're done with lazy programmers). So everyone put your pitchforks down, and we'll keep you posted on MechPack's progress as we finish its final two stages of development.
MechPack now recruiting programmers! posted by Shai'tan at 8:27pm, July 19th, 2004 After a few weeks of hard work and now several weeks more of ttl missing in action, we've decided to open up our doors to programmers outside our quaint, talented team and take in members from the outside interested in finishing up the MechPack for a full release. If you've a broad knowledge of UnrealScript and have a good understanding of the vehicle code, and are interested in working on big, devastating Mechs to have a large team project stand out on your résumé, this is the place for you. E-mail us now if you're interested in applying to work on the MechPack, and we'll get in contact with you with a more detailed description of what you'll be doing.
To get us a little up to date... posted by Shai'tan at 4:30pm, June 27th, 2004 Since the MSU contest deadline, our staff has taken some time to make many fixes and changes to the MechPack, and we're closing in on a full release. New animations have been made and tweaked for the existing mechs, we've done some texture compression, and made everything much, much smaller for easier downloads. As for our staff, we've taken on a new coder at the start of the month to help complete MechPack this summer;, ttl. With ttl on our team, we hope to finish all our hard work within the next three to five weeks, and we apologize again for any delay this might have brought.
Oops... sorry. We blotched. posted by Shai'tan at 6:09pm, June 7th, 2004 We blotched; didn't get a chance to fix it until I got home from work either... what's on the site now is a coder-to-coder .zip of updated files that found its way up onto the site (Out of the wrong directory, most likely), which didn't include the proper files, nor the readme or a .ucl to get it running properly; I've just uploaded the proper mechpack.zip; replace your old files with these ones and you'll be good to go with the alpha.
MechPack's Website Official Launch! posted by Shai'tan at 12:31pm, June 7th, 2004 MechPack's official website is now up and running, thanks to QAPete's BeyondUnreal hosting! From here, you can access information about our mechs, their controls, their history, and plenty of screenshots. We've also got a Team page up, in case you guys want to know a little bit about the men behind the machines. Finally, our Downloads page will get you what you want; mechs in MechPack for UT2004. (Currently in an Alpha stage, but go ahead and try our demo mech out anyway. It's not working properly though, so don't expect much!)
In addition, because of the MSU deadline pushback, the release date for MechPack was also June 6th, 2004. Unfortunately, the time constraints on our coders made it improbable that we'd complete three mechs before the deadline; in fact, we couldn't fully finish one (And the sad part is, we completed 80% of two instead. That'll look dandy for the MSU judges.) We used our entire weekend to put a little more polish on our creations, and by polish, I mean finish them in the wee hours of the night. The good news is, however, we're not done. Modeling, texturing, animations and collision boxes, are all complete, but our coders aren't giving up until we have a comparable, quality mod for the community. Until then, keep checking the content on this page until the first full MechPack release.
On a final note, this website sucks; it's a simple, effective tool to get you the mod and in the game. I don't want you wasting time here looking at flashing lights and pretty colors when you could be in a game, with our mod, pounding the teeth out of your friends in big, badass mechs. Excuse our blandness, then, and enjoy what we do have to offer. |